Pleasure and Pain

Improving the human experience one day at a time

Pleasure and Pain: photos by Whitney G. Hess

Entries Tagged as 'Methodology'

The UX Design Process for the Boxee Beta

January 27th, 2010 · Comments · Consulting, Design, User Experience

More than a year ago I very proudly announced that Boxee, the much-loved social media center software company, had hired me as the user experience designer for their beta. In the five months that I worked with them, I conducted user interviews and usability testing to identify people’s needs, behaviors and frustrations, and redesigned the [...]

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What the customer actually wanted

October 1st, 2009 · Comments · Design, Humor, Pain

A few weeks ago Orian sent me a hilarious but sad cartoon on the all-too-familiar process of cumulative error and product dilution during a project life cycle: customer request -> finance -> engineering -> manufacturing -> marketing -> delivery. Not only do we fail to deliver on what was proposed, but what the customer said [...]

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Whit Hour – Week 6

September 21st, 2009 · Comments · Whit Hour

Thank you so much to the 41 people who showed up for the sixth week of Whit Hour — my weekly one-hour video chat to answer any and all of your questions about user experience, consulting, and whatever else you throw at me.
I really appreciate everyone’s flexibility in moving over to Ustream at the [...]

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Whit Hour – Week 4

August 26th, 2009 · Comments · Whit Hour

Thank you so much to the 25 or so folks who showed up for the fourth week of Whit Hour — my weekly one-hour video chat to answer any and all of your questions about user experience, consulting, and whatever else you throw at me.
Join me next week on Sunday, August 30, 9-10pm Eastern [...]

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Whit Hour – Week 3

August 17th, 2009 · Comments · Whit Hour

Thank you so much to the 20 or so folks who showed up for the third week of Whit Hour — my weekly one-hour video chat to answer any and all of your questions about user experience, consulting, and whatever else you throw at me.
Sorry for the last-minute day change. I was stuck in [...]

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