<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: So you wanna be a user experience designer &#8212; Step 2: Guiding Principles</title>
	<atom:link href="http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/feed/" rel="self" type="application/rss+xml" />
	<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/</link>
	<description>Improving the human experience one day at a time</description>
	<lastBuildDate>Wed, 10 Mar 2010 16:38:43 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Mark Richman</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4634</link>
		<dc:creator>Mark Richman</dc:creator>
		<pubDate>Wed, 13 Jan 2010 20:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4634</guid>
		<description>A corollary to your Guiding Principle #1 is - If the client can&#039;t articulate the problem, you&#039;re of no use to them. How are your list of 5 and 20 different concerns?</description>
		<content:encoded><![CDATA[<p>A corollary to your Guiding Principle #1 is &#8211; If the client can&#39;t articulate the problem, you&#39;re of no use to them. How are your list of 5 and 20 different concerns?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Link Backup from Delicious.com &#187; Blog Archive &#187; links for 2009-12-20</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4594</link>
		<dc:creator>Link Backup from Delicious.com &#187; Blog Archive &#187; links for 2009-12-20</dc:creator>
		<pubDate>Sun, 20 Dec 2009 23:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4594</guid>
		<description>[...] Pleasure and Pain » So you wanna be a user experience designer — Step 2: Guiding Principles (tags: ux guidelines resources) [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background-color: #EEEEEE">
<p>[...] Pleasure and Pain » So you wanna be a user experience designer — Step 2: Guiding Principles (tags: ux guidelines resources) [...]</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weekly links &#124; USiT</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4573</link>
		<dc:creator>Weekly links &#124; USiT</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4573</guid>
		<description>[...] Hess shares her five guiding principles for working in [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background-color: #EEEEEE">
<p>[...] Hess shares her five guiding principles for working in [...]</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathanael Boehm</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4562</link>
		<dc:creator>Nathanael Boehm</dc:creator>
		<pubDate>Fri, 27 Nov 2009 21:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4562</guid>
		<description>Great article - this might be blasphemous but I&#039;m going to say this is probably up there along with the likes of Tognazzini&#039;s First Principles of Interaction Design.</description>
		<content:encoded><![CDATA[<p>Great article &#8211; this might be blasphemous but I&#39;m going to say this is probably up there along with the likes of Tognazzini&#39;s First Principles of Interaction Design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marianna Samara</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4558</link>
		<dc:creator>Marianna Samara</dc:creator>
		<pubDate>Tue, 24 Nov 2009 12:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4558</guid>
		<description>Great article Whitney, as always. &lt;br&gt;Thanks for sharing your experience and for all the interesting links at the end!&lt;br&gt;I find #5. Have empathy really challenging as many times you can’t get the answers you need in order to understand the interface you have to design.&lt;br&gt;&lt;br&gt;I strongly agree with #13 Make actions reversible though is one of the most neglected.&lt;br&gt;&lt;br&gt;What I would add on the list is to try to design long lasting interfaces rather than just try to achieve the current requirements where &amp;  if that’s possible.</description>
		<content:encoded><![CDATA[<p>Great article Whitney, as always. <br />Thanks for sharing your experience and for all the interesting links at the end!<br />I find #5. Have empathy really challenging as many times you can’t get the answers you need in order to understand the interface you have to design.</p>
<p>I strongly agree with #13 Make actions reversible though is one of the most neglected.</p>
<p>What I would add on the list is to try to design long lasting interfaces rather than just try to achieve the current requirements where &#038;  if that’s possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FlairBuilder</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4557</link>
		<dc:creator>FlairBuilder</dc:creator>
		<pubDate>Tue, 24 Nov 2009 08:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4557</guid>
		<description>&lt;strong&gt;8 Things Programmers Should Know About UI Design...&lt;/strong&gt;

ShareIn an ideal world, each big subject from the software development process would be handed to a specialized professional: UI designers, programmers, architects, database administrators etc. Unfortunately, this is not the case most of times. There a...</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background-color: #EEEEEE">
<p><strong>8 Things Programmers Should Know About UI Design&#8230;</strong></p>
<p>ShareIn an ideal world, each big subject from the software development process would be handed to a specialized professional: UI designers, programmers, architects, database administrators etc. Unfortunately, this is not the case most of times. There a&#8230;</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ECCO blog &#187; Blog Archive &#187; Being Ecumenical: Dell Hymes</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4556</link>
		<dc:creator>ECCO blog &#187; Blog Archive &#187; Being Ecumenical: Dell Hymes</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4556</guid>
		<description>[...] a problem is to look at where it happens. To go where the problem is. Have Empathy, as @whitneyhess said here. And using an ecumenical approach, use whatever tools you [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background-color: #EEEEEE">
<p>[...] a problem is to look at where it happens. To go where the problem is. Have Empathy, as @whitneyhess said here. And using an ecumenical approach, use whatever tools you [...]</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Being Ecumenical: Dell Hymes &#171; Empathic Design</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4555</link>
		<dc:creator>Being Ecumenical: Dell Hymes &#171; Empathic Design</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4555</guid>
		<description>[...] a problem is to look at where it happens. To go where the problem is. Have Empathy, as @whitneyhess said here. And using an ecumenical approach, use whatever tools you need.       [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background-color: #EEEEEE">
<p>[...] a problem is to look at where it happens. To go where the problem is. Have Empathy, as @whitneyhess said here. And using an ecumenical approach, use whatever tools you need.       [...]</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis Breen</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4554</link>
		<dc:creator>Dennis Breen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4554</guid>
		<description>Great work, Whitney. On the principles for designers list I&#039;d add: Embrace Failure. It&#039;s not the designer&#039;s job to deliver all of the right answers, but to help expose the wrong ones. That&#039;s why we iterate. That&#039;s why we test. Be prepared to admit when you&#039;re wrong, and only fight for your design when you&#039;re sure you&#039;re right.</description>
		<content:encoded><![CDATA[<p>Great work, Whitney. On the principles for designers list I&#39;d add: Embrace Failure. It&#39;s not the designer&#39;s job to deliver all of the right answers, but to help expose the wrong ones. That&#39;s why we iterate. That&#39;s why we test. Be prepared to admit when you&#39;re wrong, and only fight for your design when you&#39;re sure you&#39;re right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WaltRibeiro</title>
		<link>http://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/comment-page-1/#comment-4553</link>
		<dc:creator>WaltRibeiro</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://whitneyhess.com/blog/?p=2573#comment-4553</guid>
		<description>This may be the most epic blog post in history. I love how you put your own twist on things and share your thoughts. Your points are spot on - but I feel they apply to more than just UX - the same is with any industry, and therefore is a must read for any professional. Well done!</description>
		<content:encoded><![CDATA[<p>This may be the most epic blog post in history. I love how you put your own twist on things and share your thoughts. Your points are spot on &#8211; but I feel they apply to more than just UX &#8211; the same is with any industry, and therefore is a must read for any professional. Well done!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.810 seconds -->
